﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MappitLib {
    public class Layer {
        //*********************************************************************
        #region Members
        private string name_ = "Untitled";
        private Tilemap tilemap_ = new Tilemap();
        private bool visibility_ = true;
        #endregion
        //*********************************************************************
        #region Properties
        public bool Visible {
            get { return visibility_; }
            set { visibility_ = value; }
        }
        public string Name {
            get { return name_; }
            set { name_ = value; }
        }
        public Tilemap Tilemap {
            get { return tilemap_; }
            set { tilemap_ = value; }
        }
        #endregion
    }

}
